Abstract. In the past decade, the application of 3D computer-based visualising technologies to cultural heritage has been widely accepted by archaeologists, architectural historians, and cultural authorities in general. During the years, the never-ending improvement of graphics technology allowed the quantity of archaeological models to sharply increase, as well as the quality of their 3D visualization. The aim of this paper is to argue that the importance of 3D modelling techniques for the rendering of buildings and ancient architectures has not to be assessed in relation to the degree of 3D graphic aesthetic quality [1], but as a powerful tool for scholars to combine 3D data with further documentation, sources and metadata.
– PROCEDURAL 3D COMPUTER MODELLING OF CULTURAL HERITAGE SITES
Figure 1. An aerial view of the Flavian Amphitheater (“Colosseum”) seen from the south [2].
As Marie Saldana claims in his paper [3] “An integrated approach to…